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Visualizzazione post con etichetta Napoleonic Wars Online. Mostra tutti i post
Visualizzazione post con etichetta Napoleonic Wars Online. Mostra tutti i post

giovedì 26 luglio 2012

Napoleonic Wars Online

Napoleonic Wars Online non è un gioco tradizionale ma una simulazione multiplayer della diplomazia e del combattimento nell'era napoleonica; non servono clients installati ma solo un browser che supporta il javascript e un mail reader che accetta allegati html. 

Il link è questo: http://holf.org/NWOL/index.htm ; ci trovate una spiegazione e degli esempi; non è sicuramente un gioco ad altra grafica, ma è sicuramente un gioco di testa e collaborazione.

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The Napoleonic Wars OnLine (NWOL) is a multiplayer simulation of combat and diplomacy during the Wars of the French Revolution and the Napoleonic Wars (approximately 1793 to 1815.) Players representing 13 European nations form alliances and coalitions, declare wars and make peace, and command armies and fleets in battle, seeking to expand the power and influence of their home country and achieve control over the continent. The game contains four modules: Gathered In Their Masses (GITM) portrays combat between armies on land, Placed Alongside The Enemy (PATE) portrays naval combat, Revolution and Reaction (RAR) handles diplomacy and international affairs, and Sinews of War (SOW) deals with economics and finance.
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NWOL runs two turns per week when a campaign is underway and one turn a week when not. For a player who commands land units and is not a government minister or army commander (typical for newly entering players), it takes about half an hour to an hour to read the reports for the previous turn, communicate with fellow officers, and prepare orders for the next turn. Players should be prepared to read and respond to emails daily; other players can temporarily cover for you if you are away from the game for a period of time. One campaign lasts up to 15 turns unless a truce is reached earlier; that is, about eight weeks. The number of campaigns in the game depends on how long it takes a nation to achieve the conditions required to end the game. The first NWOL game took 4 full campaigns (3 "15 turn" + 2 "7 turn" campaigns) to end.
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