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Visualizzazione post con etichetta data di rilascio. Mostra tutti i post
Visualizzazione post con etichetta data di rilascio. Mostra tutti i post

mercoledì 9 ottobre 2013

Rilasciato Flashpoint Campaigns: Red Storm

Il tanto atteso seguito di Flashpoint Germany è stato rilasciato oggi; sono davvero tentato di prenderlo subito.

Ecco la pagina del gioco:

http://matrixgames.com/products/471/details/Flashpoint.Campaigns:.Red.Storm

giovedì 3 ottobre 2013

After Action Report: Flashpoint Campaigns: Red Storm

Su The Wargamer trovate un AAR su Flashpoint Campaigns: Red Storm di prossima uscita. Per chi non lo conosce si tratta di un tattico con classica mappa esagonale a turni WEGO sugli ipotetici scontri della Terza Guerra Mondiale. L'originale teneva conto della guerra elettronica, nucleare e chimica, speriamo il seguito sia all'altezza.

http://www.wargamer.com/article/3444/after-action-report-ate-up-a-flashpoint-campaigns-red-storm-aar

giovedì 26 settembre 2013

Ageod Espana 1936 esce il Primo Ottobre

Il prossimo gioco Ageod, frutto del lavoro di un modder, è previsto per settimana prossima. La guerra civile spagnola è un'ambientazione strana, sono curioso di vedere come ne hanno realizzato le complessità.

In España 1936 you will experience the famous battles of Jarama, Guadalajara and Ebro, command the International Brigades or the Army of Africa. Can you conquer Madrid and force the Republic to surrender or will you lead the Anarchist forces of Durruti to victory?
The game covers a period rarely seen in computer games and has rich historical detail and historical accuracy. It is the first computer strategy game covering the entire Spanish Civil War. You will face the real dilemmas and challenges of the Republicans or Nationalists during the war. Not only must you recruit and train troops, maneuver them and engage the enemy, but you must also manage your nation’s limited resources.

Using the powerful AGE engine, España: 1936 covers the complete Spanish Civil War from 1936-1939. The game features more than 200 regions, complete with cities, roads, weapons factories, weather types, factions and subfactions of the time of the war. The game includes a grand campaign plus the Fall of the North, a host of historical leaders, units and events. España: 1936 is a must-have for any grand strategy fan.



Qui trovate un'intervista realizzata dallo staff di The Wargamer: http://wargamer.com/article/3430/interview-espana-1936-exclusive-wargamer.com-interview

martedì 24 settembre 2013

Command: Modern Air Naval Operations rilasciato oggi

Oggi potete già trovare  Command: Modern Air Naval Operations sul sito Matrix, come avrete letto dal commento di Max nel post precedente è abbastanza caro, per cui a meno che non sognate di farvi una Classe Nimitz al posto della Bellucci (prima che qualcuno commenti, no, io non sogno la classe Nimitz...), aspettate i primi commenti e AAR dei giocatori sul forum prima di spendere.



About Command Modern Air/Naval Operations

Re-live the brutal air struggle between Iran and Iraq. Wrestle the Falklands under your control. Hunt down rogue nukes in Pakistan. Go "Down Town" around Hanoi and spar with the deadly NV air defences. Lead nuclear-powered sharks of steel against the masters of antisubmarine ops. Trade volleys of fire in close-quarters gun duels, or obliterate the enemy with sophisticated, heavy-hitting hypersonic missiles from hundreds or thousands of miles away. Escort vital convoys to their destination, or make a last stand against all odds. When things escalate out of control, step up to unconventional or even nuclear weapons. Play the most dangerous game of hide and seek - at sea, on land and in the air. Command is the next generation of air/naval wargaming.



YOU ARE IN CONTROL

Surface fleets, submarine squadrons, air wings, land-based batteries and even satellite constellations are yours to direct as you see fit - from the lowliest pirate skiff to the mightiest aircraft carrier, from propeller biplanes to supersonic stealth fighters. Every sensor and weapon system is modelled in meticulous detail. You are given the hardware; but you have to use it well.

THE WORLD AT YOUR FINGERTIPS

Throw your distorted flat maps away - Command uses a realistic 3D earth globe for each of its scenarios. Rotate and zoom in and out of the action, from satellite view down to the trenches and wavetops. Play scenarios or build your own on any place on earth - from classics like the Middle East, South Atlantic, North Cape and Europe to new and rising hotspots like the Arctic, the Pacific and the Indian Ocean.

RELENTLESS REALISM

Sensors and weapons work just like in real life, with all their strengths and weaknesses. Units move, detect, fight and win or die based on what their systems can and cannot do. Electronic warfare and technological levels can tilt the balance of battle. The weather can be your best ally and your worst enemy. The terrain, both overland and undersea, can hide you from the enemy but also can block your weapons from firing. Thermal layers, convergence zones, surface ducting, the deep sound channel and factors such as water salinity and temperature may decide the sub vs ship duel. Command's battle environment is as unforgiving as the real thing - and as rewarding for those who understand it.

THE CLASHES OF HISTORY - THE HEADLINES OF TODAY - THE CHALLENGES OF TOMORROW

Korea. Colonial wars. Vietnam. Middle East. Cuba. Falklands. Iran-Iraq. World War 3. Desert Storm. India & Pakistan. The Arctic circle. Future conflicts in the Pacific, Norwegian Sea, Russian periphery and more. Experience conflict from post-WW2 all the way to 2020+ and beyond. Test your mettle against lethal land-based missile forces, air regiments, naval fleets or pirate groups. Face off against threats of the past, present and future. How do you measure up against the challenges of modern warfare?

LEAD, DON'T MICROMANAGE

Modern warfare with all its technicalities scaring you away? Your staff & tactical AI sweat the details so you don't have to. Aircraft position themselves to deliver their warloads optimally; Ships and subs manoeuvre on their own to reach out and touch the enemy (including winding their way around islands, landmasses and even known mines) - and everyone tries very hard to save his skin when bullets are flying. Manage the big decisions and let your virtual crews get to the details - and still intervene whenever you want.

MAKE YOUR OWN WAR

Think you can build a better conflict? Prove it! Command's integrated scenario editor offers unparalleled functionality for making your own scenarios or editing existing ones. Create and share with other players detailed, exact-down-to-the-meter land installations from all over the world - from airbases to port complexes to ICBM fields. Customize unit icons, sound effects, even platform weapons and sensors (Aegis on the USS Iowa - click and done). Create multiple sides with variable, complex alliances and postures. Assign forces to detailed missions with custom behaviours and inheritable doctrines. Script complex interactive events with the advanced event editor. Assign variable success thresholds - from triumph to utter defeat. From a gunboat duel all the way to global thermonuclear warfare - the possibilities are endless.

lunedì 16 settembre 2013

Arma 3 rilasciato

Ormai la notizia è vecchia di qualche giorno e quindi molti lo sapranno già, ma Arma 3 è finalmente stato rilasciato assieme ad un launch trailer


mercoledì 28 agosto 2013

Wargame: Red Dragon

Eugene system ha annunciato il terzo RTS della serie Wargame, si tratta di red dragon ambientato in oriente nel periodo 1975-1991, con 5 nuove fazioni: Cina, le due Coree, Giappone, Anzac.


Cosa ne penso? E' chiaro che uno studio relativamente piccolo e con un solo prodotto di punta non può campare di aria e deve rilasciare qualcosa di nuovo ogni anno per campare e ovviamente da quello che si vede nel gioco ci sarà qualcosa di nuovo. Ma, detto questo, ALB è uscito da pochi mesi e sarà già obsoleto: essendo un gioco per sua natura orientato al multiplayer, solo chi l'ha preso a prezzo pieno nei primi mesi se lo sarà goduto appieno. Sostanzialmente questo conferma che anche per lo sviluppatore si tratta di un gioco usa e getta, la convenienza non è vendere upgrade per il gioco vecchio, ma spingere a prendere sempre quello nuovo.

Total War Rome 2 annunciata ora di pre-load

Rome 2 è previsto per settimana prossima ed è stato annunciata l'ora di rilascio del gioco su Steam:

The Creative Assembly has revealed the official time when Rome II will unlock for global play on Tuesday September 3rd. And that time is - midnight Pacific time. So what does that mean for you? If you are in CET, that's 9am, BST, 8am, AEST, it's 6pm, and for Eastern time, 3am.

Steam preloads for digital preorders can begin loading today at 10am PDT/1pm EDT to help ease the server hits and make sure to be ready for launch. The day one launch patch with the Pontus faction will be released on launch day.

lunedì 29 luglio 2013

Annunciato Men of War: Assault Squad 2

La 1C ha annunciato lo sviluppo di Men of War: Assault Squad 2 previsto per l'ultimo trimestre dell'anno. Secondo me stanno mungendo la vacca vecchia, ma comunque ecco le features:


Men of War: Assault Squad 2 features new single player style skirmish modes that take players from extreme tank combat to deadly sniper stealth missions. Commanders can now faceoff against opponents on various new multiplayer 1v1 – 4v4 maps. To truly bring the battles to life though there is the new 8v8 game mode designed for huge battles on spectacular maps.

This new Assault Squad game brings significant game engine and visual improvements as well, with special attention paid to ones that were highly requested by the players. These included items such as advanced multi-core support, advanced shader technology, interface and AI improvements, as well as added camouflage depending on season/map, fully updated inventory items with new graphics and updated vehicles, sound improvements, Steam multiplayer and much more.

Key features:

· New single player skirmishes

· Eight player co-op support and multiplayer 8v8 game mode

· New multiplayer maps

· Five factions and various battlefields in Europe, Eastern Europe, Northern Africa and the Pacific


· Improved engine / graphics / sound

· New Steam functionalities (Steam Cloud, Workshop, multiplayer and match-making)

giovedì 25 luglio 2013

Rilasciato Germany at War: Barbarossa 1941

Rilasciato oggi Germany at War: Barbarossa 1941 sul sito Matrix:



Matrix Games and Phobetor are proud to announce the release of Germany at War: Barbarossa 1941, a new introductory turn-based operational wargame.

This new title is an exciting addition for turn-based strategy gamers as it features gameplay in the style of Panzer Generaland Panzer Corps, with a branching, event-filled campaign that takes you from the start of Operation Barbarossa towards the historical goals of Archangel or Astrakhan. Follow each Army Group through its initial battles, build up a core force, then decide which front will have the main focus, North, Center or South. Your decisions and outcomes determine the course of the campaign, which is designed with replayability in mind.

Germany at War: Barbarossa 1941 is more historically focused than similar games, with an emphasis on historical units and attachments and consistent modeling of unit and hex scale, but is still a fun and easy to learn wargame. For players ofPanzer Corps and Panzer General, Germany at War is a logical next step in the wargaming genre.

With 4 Campaigns, including 37 scenarios in the main campaign, 14 stand-alone scenarios and an editor with which to add new mission, multiplayer PBEM++ support and good graphics, this game is an exciting new milestone for gamers who enjoy Panzer Corps and similar games.


We are also releasing the at release v.1.0.55 update for the game to address a few issues that came up in testing the gold master version. It fixes a rare crash, adjusts the equipment for some of the divisions and adds a new cursors for different dpi settings.

mercoledì 26 giugno 2013

Usciti Scourge of War Gettysburg: 150th Anniversary Collection e Scourge of War: Brandy Station

Sono usciti oggi sia la Scourge of War Gettysburg: 150th Anniversary Collection, mega confezione che contiene Scourge of War e tutti i suoi moduli (compreso Brandy Station) e appunto Brandy Station, ultimo modulo della prima versione dell'engine.

Ecco qui le pagine: http://matrixgames.com/products/501/details/Scourge.of.War.Gettysburg.150th.Anniversary.Collection

http://matrixgames.com/products/499/details/Scourge.of.War:.Brandy.Station

La anniversary edition è consigliata a chi non ha ancora il gioco e se la sente di prendere tutto in toto.


East vs West sito e nuovi screenshots

Qui trovate il sito di East vs West della Paradox e dentro anche nuovi screenshots del gioco:

http://www.eastversuswest.com/

La data di rilascio prevista è per il primo trimestre del 2014, ancora parecchio da attendere quindi, considerando che il gioco è in sviluppo già da un po'. Speriamo facciano un buon lavoro almeno.


giovedì 30 maggio 2013

Due nuove releases

Tra ieri e oggi sono stati rilasciati:

Wargame Airland Battle (ma che era in beta già da un po')

Rising Storm, l'espansione della guerra del Pacifico per Red Orchestra 2

A proposito di quest'ultimo, queste sono le features:

2 New Factions - The United States of America and Japanese
6 New Maps
Guadal Canal
Hanto
Iwo Jima
Kwajalein
Peleliu
Saipan
19 New Weapons
Allied Weapons
Springfield M1903A1
M1911A1
M1 Carbine
M12 Trench Gun
M1 Garand
M1903 Sniper
Thompson M1928A1
M2-2 Flamethrower
M1919A6 LMG
M1918A2 BAR
M1917 HMG
Axis Weapons
Arisaka Type 38
Arisaka Type 99
Nambu Type 14
Nambu Type 100
Type 99 Sniper
Type 96 LMG
Type 99 LMG
Type 92 HMG
Type 89 Grenade Discharger
Katana


New Features such as:
Booby Traps - Japanese players can plant grenades as booby traps into loose soil or gravel. Americans can defuse booby traps
Banzai Charges - Increased damage mitigation for the player who is Banzai charging and increased suppression for Americans who are within close proximity
Suicide Kills - Players using grenades to suicide attack the Americans now get credit when their grenade explodes after they die


General
Added ability for Server Admins to set how or if players can spawn with enemy weapons (Off, Hero Only [default], and Hero and Veteran)
Added points to Squad Leaders who have their artillery markers used
Added points to Squad Leaders who have players spawn on them
Added point restore for TK's that are forgiven
Foliage can no longer be completely disabled
Added Auto Select option to the spawn menu which will first try and spawn the player on their squad leader, and if that is not possible randomly choose between open spawn areas
Fixed issue where player view would would sometimes shift when diving to prone in a trench
Fixed an issue where players could get stuck between crouched and prone stances
Fixed an issue where server balance could be set incorrectly which resulted in bad player or bot spawns
Fixed issue where all players on your team would yell spawn message. Now only the player will yell the spawn message. Also added several messages that were in game but never being played (Roughly a 60% increase. We were amazed to find a hidden gem here...)
Fixed spectators taking up a player slot. As a result unlocking additional roles.
Fixed several additional spectator bugs (such as free roam not being properly enabled)
Fixed mouse sensitivity being too high on ultra wide aspect ratios
Fixed a texture stretching issue with explosive weapons
Altered bandage animation which should cause less head clipping (with walls)
Various crash and stability fixes
Closed several settings that were being used as exploits
Fixed bugs with map voting that would sometimes cause the wrong map to win
Fixed players not getting momentum from being shot in multiplayer
Improved map loading times
Disabled ability to turn foliage off in settings
Fixed players that were killed when prone popping up in the air
Fixed the Lockdown text showing as Overtime if the Overtime had been active at any point during the match


Tank
Fixed tank crewmen not spawning, also resolved several related issues that kicked crew out of the tank
Added ability for tank crew to spawn into an active tank with a bot role available to take over
Tank commanders now spawn in the commander cuppola position with the hatch open on the initial spawn


Weapon
The kill message now shows the distance you were killed from (configurable by server admins)
Added interruptible single bullet reloads
Fixed several infinite ammo exploits
Fixed pistol full message error for not "+1" reloads
Fixed several conditions that would cause a melee strike to fail to register as a hit
Fixed an issue where players could not pick up weapons over low collision
Fixed grenades being auto thrown if the user pulled the pin and tried to crawl
Fixed players being able to pick up grenades and ammo even when they had reached the max limit
Fixed a condition where picking up grenades could cause the ammo count to display incorrectly in the HUD
Fixed weapons sticking around in between rounds in Countdown
Fixed machine gun barrel change animation not playing correctly on chest high cover
Fixed accuracy displaying as over 100% in stats menu
Fixed penetrating shots that hit boosting accuracy stat
Fixed an issue where scrolling the mouse wheel while deploying would cause the change weapon widget to show up (forcing a weapon swap when attempting to fire)
Fixed player "leveling up" binocs
Fixed command menu being stuck open if the player died on a fixed MG
Fixed an issue where the game was not properly giving players sway when the sway amount was small
Melee attacks (or any indirect attacks) should no longer boost or take away from accuracy
Weapons (like binocs) that do not use ammo no longer show an ammo counter
Fixed timing of shell eject on bolt-action rifles
Fixed “speed bolting” rifles
Fixed a case where machine guns could fail to reload in classic
Fixed issue where players firing full auto weapons would cause the game to stutter
Weapons no longer drop when the player has been TK’d
Weapons now play sounds when they hit the ground
Increased bullet impact and suppression sounds


Map
Fixed several bad machine gun emplacements in RO 2 maps
Fixed a case of meshes not resetting between rounds
Added Satchel Charge pickups to: Fallen Fighters, Commissars House, Red October Factory, Pavlov’s House, Mamayev Kurgan
RO2 maps have been optimized to have less relevancy checks against static meshes on servers
Added sounds to destructibles on all RO2 maps
Added 30% more reinforcements to all RO2 maps
All RO2 maps have had Classic Mode reinforcements and respawn times changed from the defaults and vary between levels


AI
Added greater situational awareness (and choices) for AI
Added ability for AI to use grenades
AI will now make better tactical decision
Fixed many cases of AI getting stuck
Fixed AI not playing aggressively as attackers


Single Player
Split Red Orchestra 2 Single Player into its own install and launcher
Fixed several issues which would stop players from properly progressing in Single Player
Fixed several single player achievements which were not being properly awarded


UI
Added new hint system with player controlled settings (All, New, and Off)
Fixed issue where the players weapon selection was not remembered as new players join the server
Fixed issue where the players selected role was not remembered as new players joined the server
Fixed artillery markers not properly clearing between rounds
Fixed Artillery marker moving
Removed ability for players to “auto run” by using chat
Fixed issue where "space bar" would count as an “enter” stroke in some menus
Fixed bug where admin chat would display in the center of the screen and not properly clear away
Fixed issue where scoreboard would disappear at the end of the round
Fixed player spawn selection menu instantly closing
Fixed a dialog box only saying “OK” when the player had been kicked from a server
Fixed a cause of the "This role is taken" message being displayed incorrectly
Fixed Commanders Tactical View showing the wrong order he gave
Fixed Commander’s minimap icons such a enemy spotted appearing in HUD once minimap closed
Fixed several minor UI bug
Fixed a case where both teams could be awarded victory
Fixed Web Admin Map cycle issue (when the same map was in the cycle twice)

martedì 21 maggio 2013

Gustav Line rilasciato

E' finalmente stato rilasciato Combat Mission Fortress Italy: Gustav Line, il primo modulo per FI. Oltre a nuovi scenari, ci saranno nuove armi e nuovi corpi, come i Parà tedeschi. Inoltre si potrà giocare la campagna di Sicilia come dal lato inglese.

http://www.battlefront.com/index.php?option=com_virtuemart&page=shop.browse&category_id=37&Itemid=26

venerdì 10 maggio 2013

Collector's Edition di Total War: Rome II

Sul blog Sega è stata annunciata la Collector's Edition di Total War: Rome II, solita versione extra-lusso da strapagare piena di gadget assolutamente inutili.

http://wiki.totalwar.com/w/Total_War:_ROME_II_Collector's_Edition


  • Numbered copy of Total War: Rome II - A laser-etched Steelbook case with your unique collector's number in Roman numerals. Sounds very awesome already.
  • Tabula set - Known as the Roman precursor to Backgammon, the Tabula set has 30 pieces in a burlap drawstring bag, the board itself is built into the base of the Collector's Edition box, handy!
  • Tesserae Dice - three replica bone-effect dice that can be used in pretty much any application you wish, from your classic tabletops to even the game of Life (if you so choose).
  • Total War Cards: PUNIC WARS - A two-player card game that involves combat, territorial control, resource management, and technological development, all needed for victory in a 58-card set. Looks like the Collector's Edition is going for a lot of physical games here to keep players active amongst loading screens?
  • Roman Onager - A complete, fully-function Onager (aka siege catapult)! Comes as an easy-to-assemble kit of wood and steel, measuring 26cm x 12cm x 12cm, and capable of flinging objects at anyone and anything, like your pet cat or your in-laws. Does not come with diseased rotting corpse of a cow.
Comunque l'uscita di Rome è prevista per il 3 di Settembre ed è possibile pre-ordinare.