nuovo

Visualizzazione post con etichetta espansione. Mostra tutti i post
Visualizzazione post con etichetta espansione. Mostra tutti i post

giovedì 20 marzo 2014

Crusader Kings 2 - Rajas of India Highlights

Video highlight sulla prossima DLC per Crusader Kings 2, Rajas of India.




lunedì 15 aprile 2013

Gazette du Wargamer speciale su Conflict of Heroes

Su la Gazette du Wargamer trovate uno speciale dedicato a Conflict of Heroes, la versione da tavolo:

http://www.wargamer.fr/conflict-of-heroes-le-reveil-de-lours-le-meilleur-des-deux-mondes/

Qui la recensione della versione PC della Matrix:

http://www.wargamer.fr/conflict-of-heroes-quand-le-pc-devient-jeu-de-plateau/

Ed infine le prime immagini della prossima espansione Ghost Division, dedicato alla 7ma Panzer

http://www.wargamer.fr/conflict-of-heroes-premieres-images-pour-ghost-division/


Blitzkrieg on the Eastern Front!

Conflict of Heroes: Ghost Divisions is an expansion to the critically acclaimed tactical computer wargame Conflict of Heroes: Awakening the Bear, which is in turn the official adaptation of the award-winning board game by the same name. Conflict of Heroes: Ghost Divisions adds two exciting new campaigns to Conflict of Heroes as well as full multiplayer support, allowing those campaigns to be played head to head using the integrated multiplayer server.

Army Group Center, under the command of Field Marshal Fedor von Bock, fought a series of pocket battles as it pushed towards Moscow in the summer of 1941.

The Army Group consisted of the 4th Army ( von Kluge ) and the 9th Army (Strauss ) in the center.

The wings of the Army Group were the fast moving armor and motorised units of the two Panzer Groups. Panzer Group 3 under Hermann Hoth formed the Northern wing. Panzer Group 2 under Heinz Guderian formed the Southern wing. The two Panzer Groups smashed through the Russian defenses and performed a series of pincer movements, trapping large groups of enemy forces.

The speed with which these forces moved and the surprise that their appearance created in the enemy often made them seem like ghosts, appearing in areas where no enemies were thought to be to strike suddenly at a flank or encircle a strong position. Speed, coordination, concentration and combined arms allowed the Wehrmacht to control the initiative and keep the Red Army reeling.

Still, the forces of the Panzer Groups were often stretched thin. Some Soviet units fought to escape, while others fought to open the pockets to save their comrades. Many battles were chaotic and the front lines shifted as the battles evolved. In the end, hundreds of thousands of Russian soldiers surrendered, and entire Russian Armies were destroyed.

Conflict of Heroes: Ghost Divisions puts you in command of platoon and company-sized forces from the 7th Panzer Division and the Grossdeutschland Regiment in challenging scenarios that can be played as part of two linked campaigns or as completely stand-alone scenarios.

With new multiplayer campaign support as well as two exciting new campaigns, Conflict of Heroes: Ghost Divisions is a great new add-on for any Conflict of Heroes player.

Please note: Conflict of Heroes: Ghost Divisions REQUIRES ownership of Conflict of Heroes: Awakening the Bear. It will also work with the upcoming Conflict of Heroes: Storms of Steel.



lunedì 4 febbraio 2013

Espansione per Steam And Iron

Steam And Iron è un gioco sullo stile di Harpoon ma che simula le battaglie della Prima Guerra Mondiale; è stata annunciata un'espansione che aggiunge quattro scenari al gioco: qui sotto la loro descrizione:

The Baltic Campaign

This campaign features the Baltic campaign between Germany and Russia in WW1. Fought with mostly obsolete ships in a limited theatre, it nevertheless offers many opportunities for interesting battles. If you love predreadnoughts and armored cruisers, this is definitely the campaign for you!

Both sides positions are interesting. The Russians are superior to the Germans on paper, but the Germans can at any time call on the resources of the modern High Seas Fleet. The entry of the Russian dreadnoughts in early 1915 will tip the balance and give the Germans some serious challenges.

The campaign starts in august 1914 and ends in late 1916, as revolution made the Czarist navy mostly ineffective in 1917.

The North Sea Campaign

This is the full North Sea campaign 1914-1918 between Germany and Great Britain. With over 900 ships and submarines and more than 200 weekly turns, this campaign portrays this truly epic struggle between the largest dreadnought battlefleets the world as ever seen, while not neglecting the importance of mines and submarine warfare.

As the German side, you must whittle away at British strength by using mines and submarines and try to bring isolated parts of the British fleet to action until you can face the Grand Fleet on equal terms. Attacking British shipping along the East Coast or layng mines in the shipping lanes along the coast can earn you points for sunk merchant ships, as well as provoke a reaction by parts of the Royal Navy. Your best chance is probably in 1915 as your new dreadnoughts of the König class become operational while the superdreadnoughts of the great British building programme are still on the stocks. Do not waste this chance through timidity and weak leadership as the Germans did historically. From 1916 on you will be massively outproduced by the British. A problem is that the off and on of the submarine campaign against merchant shipping will heavily influence the number of submarines available to support fleet operations. The number of available submarines will peak in 1916 during the pause in unrestricted submarine warfare, and the arrival of minelaying submarines in spring 1916 will enable you to create interesting traps for the British.

As the British, you must keep the German navy bottled up and thwart raids on the East Coast while avoiding being beaten in detail. Use submarines to warn of and take a toll of German sorties. Offensive mining in the German Bight can also be a useful tool. From 1916 on your 15 inch gunned ships will arrive in numbers the Germans can never hope to match. With the arrival of the American 6th Battle Squadron in late 1917 the margin will be too large for the Germans, and inactivity in port will make the High Seas Fleet rot from within and eventually succumb to spreading revolutionary propaganda.

To make things more interesting in 1918, the ships of the Mackensen class are included in the German OOB, and will arrive in 1918. See designer notes for more notes on the OOB.

North Sea 1916 Campaign

This campaign covers the time from Scheer taking command of the High Seas Fleet until the resumption of unrestricted submarine warfare in february 1917, thus encompassing the time of the battle of Jutland.

As in the full North Sea Campaign, when playing as the Germans you must try to whittle away at British strength by using mines and submarines and try to bring isolated parts of the British fleet to action until you can face the Grand Fleet on equal terms. Attacking British shipping along the East Coast or layng mines in the shipping lanes along the coast can earn you points for sunk merchant ships, as well as provoke a reaction by parts of the Royal Navy. In 1916 you are already being outproduced by the British, and their 15 inch gunned superdreadnoughts are entering service in increasing numbers, so time is of essence. The number of submarines available to support fleet operations will peak in 1916 during the pause in unrestricted submarine warfare, and the arrival of minelaying submarines in spring 1916 will enable you to create interesting traps for the British.

As the British, you must keep the German navy bottled up and thwart raids on the East Coast while avoiding being beaten in detail. Use submarines to warn of and take a toll of German sorties. Offensive mining in the German Bight can also be a useful tool. Your fleet has a considerable margin of superiority over the Germans, with the Germans having nothing to match your superdreadnoughts.

North Sea Germany Stronger Campaign

This campaign starts in 1916 and ends in 1918. It assumes that the Germans were willing and able to put more resources into the navy. This gives a more balanced campaign and also allows the player to try out some ships that never were. Changes from the historical OOB are:

* It is assumed that the Germans have finished the Greek battleship Salamis, building in Germany, equipping her with German 14 inch guns. Being classically minded, the Germans will have kept the original name.
* All four units of the Baden class will enter service in 1916.
* The Hindenburg will enter service in 1916.
* The Mackensen class will enter service in 1917.
* The Ersatz Yorck class will enter service in 1918.
* The Flottenkreuzer (FK1a concept) will be completed in 1916 onwards (the German answer to the British C-class).
* Some other late war German light units will enter service earlier.
* As some compensation for the British, the Hood and Rodney (the second unit of the Hood-class) will enter service in 1918.

The names of the Ersatz Yorck class are the names of armored cruisers lost in the early part of the war.

The names of the Flottenkreuzer are simply taken from German cities that didn’t have a cruiser named for them.

Qui un video di gameplay:



martedì 16 ottobre 2012

venerdì 28 settembre 2012

Jagged Alliance: Crossfire rilasciato

Jagged Alliance: Crossfire l'espansione stand alone di Jagged Alliance Back in Action è stato appena rilasciato. Trovate la news sul sito degli sviluppatori: http://www.jaggedalliance.com/


martedì 28 agosto 2012

Crusader Kings II Legacy of Rome

Annunciata per quest'inverno la nuova espansione per Crusader Kings 2, dal titolo Legacy of Rome che sarà appunto incentrata sull'Impero Bizantino.



sabato 18 agosto 2012

Trailer di Rising Storm alla Gamescom

Rising storm è l'espansione stand alone per Red Orchestra 2 che porta lo scenario nella guerra del Pacifico. Era già stato annunciato come in lavorazione già prima dell'uscita di Red Orchestra 2 e questo è il trailer presentato alla Gamescom.


E questo è un video che mostra quattro mappe multiplayer




sabato 11 agosto 2012

venerdì 6 luglio 2012

giovedì 28 giugno 2012

Nuove immagini della prossima espansione per Scourge of War

Rilasciate nuove immagini ma ancora non si sa di che scenario si tratti; si ipotezza nelle ultime ore che sia Wilderness, il che ne farebbe una bella battaglia in uno scenario suggestivo con gli eserciti all'apice della preparazione.