Ecco altre immagini del WIP di Les Grognards:
http://www.histwar.org/forum/index.php?action=post;quote=98360;topic=7307.0;last_msg=98365
Non c'è che dire graficamente il miglioramento si vede, ma che dire del gameplay? Ancora non si sa. Senza una decisa svolta verso un gameplay che si discosti dall'attuale, rimarrà sempre un'opera incompiuta.
Blog dedicato alla Storia della Guerra. Sono trattati temi e recensiti libri di storia militare, ma si parla anche di wargames e videogames bellici, oltre che di film e telefilm a tema bellico, così come di documentari sul tema.
nuovo
Visualizzazione post con etichetta immagini. Mostra tutti i post
Visualizzazione post con etichetta immagini. Mostra tutti i post
lunedì 25 febbraio 2013
lunedì 10 dicembre 2012
mercoledì 28 novembre 2012
mercoledì 21 novembre 2012
Nuove mappe di Garnier
Garnier ha creato nuove mappe per Scourge, sia per il suo mod che installabili separatamente.
http://www.norbsoftdev.net/forum/modifications/53464-released-random-maps-4
http://www.norbsoftdev.net/forum/modifications/53464-released-random-maps-4
giovedì 4 ottobre 2012
Prime immagini di Close Combat: Panthers in the Fog
Oggi sul sito Matrix c'è stato il primo annuncio pre-release e immagini di Close Combat: Panthers in the Fog, il nuovo e ultimo gioco della serie fatto con il vecchi engine. Matrix ha infatti ormai i diritti completi e può mettersi a sviluppare la propria versione con un nuovo engine.
http://matrixgames.com/news/964/Close.Combat:.Panthers.in.the.Fog.Advances!
http://matrixgames.com/news/964/Close.Combat:.Panthers.in.the.Fog.Advances!
January 1st, 1996. Microsoft releases the first Close Combat, which launches the most successful computer wargame series in history. Almost seventeen years and fifteen releases later, the most popular real-time tactical wargame is back! With the release of Close Combat: Panthers in the Fog by Matrix Games (www.matrixgames.com) and Slitherine (www.slitherine.com), the franchise goes full circle.
Close Combat: Panthers in the Fog depicts an historical battle that closely follows the events of Operation Overlord, which was the setting of the very first release. The Battle of Mortain, when the 47th German Panzer Corps launched a desperate week-long assault on the strategic position of Hill 315 where the U.S. 30th Infantry Division proudly defended the allied gains made during Operation Cobra and ensured the success of the breakout from Normandy and the liberation of France.
Close Combat: Panthers in the Fog has all the classic ingredients of its predecessors. Using an updated version of the engine, the game features factors such as ammo, morale, experience, suppressive fire, cover and concealment, along with weapon types, armor facing and penetration.
For the last time, the classic sprite and 2D artwork engine is used, but with improvements. With Panthers in the Fog, the game has been given a boost, bumping from the old 16-bit graphics to the much more detailed and impressive 32-bit graphics. Terrain and units look a lot better and players are now able to enjoy a never-seen-before level of detail.
With 35 linked battlefields and historically accurate formations and units, strategic choices are as important as tactical prowess. New features such as long-range interdiction, strategic high ground and adverse weather conditions give the player insight into the challenges faced by those who commanded both sides in this pivotal World War II battle.
The game includes more than 50 historically accurate key units and 47 weapon types rendered in exact detail. With 35 unique regions to fight over, the possibility of commanding up to 21 squads per battle and truly enhanced multiplayer experience using Slitherine's integrated lobby system, Close Combat: Panthers in the Fog has all the elements to become a classic like all its predecessors.
Close Combat: Panthers in the Fog is aiming to release this November. For more information on Close Combat: Panthers in the Fog, view the official product page on the Matrix Games or Slitherine website.
Close Combat: Panthers in the Fog depicts an historical battle that closely follows the events of Operation Overlord, which was the setting of the very first release. The Battle of Mortain, when the 47th German Panzer Corps launched a desperate week-long assault on the strategic position of Hill 315 where the U.S. 30th Infantry Division proudly defended the allied gains made during Operation Cobra and ensured the success of the breakout from Normandy and the liberation of France.
Close Combat: Panthers in the Fog has all the classic ingredients of its predecessors. Using an updated version of the engine, the game features factors such as ammo, morale, experience, suppressive fire, cover and concealment, along with weapon types, armor facing and penetration.
For the last time, the classic sprite and 2D artwork engine is used, but with improvements. With Panthers in the Fog, the game has been given a boost, bumping from the old 16-bit graphics to the much more detailed and impressive 32-bit graphics. Terrain and units look a lot better and players are now able to enjoy a never-seen-before level of detail.
With 35 linked battlefields and historically accurate formations and units, strategic choices are as important as tactical prowess. New features such as long-range interdiction, strategic high ground and adverse weather conditions give the player insight into the challenges faced by those who commanded both sides in this pivotal World War II battle.
The game includes more than 50 historically accurate key units and 47 weapon types rendered in exact detail. With 35 unique regions to fight over, the possibility of commanding up to 21 squads per battle and truly enhanced multiplayer experience using Slitherine's integrated lobby system, Close Combat: Panthers in the Fog has all the elements to become a classic like all its predecessors.
Close Combat: Panthers in the Fog is aiming to release this November. For more information on Close Combat: Panthers in the Fog, view the official product page on the Matrix Games or Slitherine website.
sabato 22 settembre 2012
Intervista su Tacticular Cancer per Eador 2
Su Tacticular Cancer trovate una nuova intervista agli sviluppatori di Eador 2 Masters of the Broken World:
http://www.tacticularcancer.com/content.php?id=3817
http://www.tacticularcancer.com/content.php?id=3817
giovedì 6 settembre 2012
Scourge of War immagini di mod Guerra di Successione Spagnola
Alcune immagini del lavoro grafico di un modder con le uniformi della Guerra di Successione Spagnola applicata a Scourge of War.
domenica 26 agosto 2012
mercoledì 1 agosto 2012
Progetto AV8B - prime immagini
Da SimHQ le prime immagini del nuovo aereo del mondo DCS, appunto il famoso Harrier: http://simhq.com/forum/ubbthreads.php/topics/3617465/Re_RAZBAM_Harrier.html#Post3617465
martedì 24 luglio 2012
Preview di Company of Heroes 2 su Rock Paper Shotgun
Su RPS c'è una preview (solo testa con screnarts) di Company of Heroes 2: http://www.rockpapershotgun.com/2012/07/24/eyes-on-company-of-heroes-2s-cold-front/#more-117290
La preview è quella di una presentazione ufficiale della THQ, e si concentra sulla difficoltà di generare l'effetto della neve sul movimento.
La preview è quella di una presentazione ufficiale della THQ, e si concentra sulla difficoltà di generare l'effetto della neve sul movimento.
venerdì 15 giugno 2012
Nuove immagini degli effetti meteo in Masters of the Broken World
Ecco altre immagini di Eador 2 Masters of the Broken World, stavolta si tratta di bellissimi effetti meteo
http://snowbirdstudios.org/blog/wp-content/uploads/2012/06/12.06.04.20.06.54.png
http://snowbirdstudios.org/blog/wp-content/uploads/2012/06/12.06.04.23.39.32.png
http://snowbirdstudios.org/blog/wp-content/uploads/2012/06/12.06.04.20.06.54.png
http://snowbirdstudios.org/blog/wp-content/uploads/2012/06/12.06.04.23.39.32.png
domenica 27 maggio 2012
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