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Visualizzazione post con etichetta patch 1.01. Mostra tutti i post
Visualizzazione post con etichetta patch 1.01. Mostra tutti i post

mercoledì 24 ottobre 2012

Uscita patch 1.01 per Combat Mission Fortress Italy

E' stata rilasciata la patch 1.01 per CMFI, ecco il link:

http://www.battlefront.com/index.php?option=com_content&task=blogcategory&id=302&Itemid=515


E qui il change log:


Mortars work better with the Target Briefly command.
Target Briefly command works when attached to waypoints.
Corrected a problem with marking mines making a unit get 'stuck'.
Breda M30 LMG reloads more slowly.
Breda M37 MMG reloads more quickly.
Easier to delete old saved games.
Minor corrections to soldier uniform details.
Clear Target command key is user-configurable.
Fixed a trick that allowed mortars to retain existing LOF after moving to a blocked position.
Driver is shown in the PSW 233.
M3 GMC and T30 halftracks correctly move a crewman to replace a howitzer gunner casualty.
TacAI makes better decisions about using HE vs. HEAT against building area targets.
Renault R35 shows correct icon for coaxial MG.
Corrections to small-arms ammo inside Italian bunkers.
Corrected an issue that allowed mortars to estimate range-to-target correctly too easily when changing targets.
Corrected crash bugs at the end game screen, and the command key configuration screen.
On-map artillery makes proper use of smoke ammunition carried by nearby bearers and vehicles.
Fixed a problem that caused buddy aid occasionally to adopt the targeting orders of the fallen comrades.
Small explosions cause less damage to vehicle tracks.
Corrected a small problem that showed the wrong time length for some battles in the loading screen.
Corrected a small problem with the command and control icons just after a squad is split.
Updated shaders.
Small corrections to models for Sdkfz 231 and 233.
Corrected a problem with corner handling in the scenario editor's automatic linear terrain tool.
fixed QB map issues fixed, including AI enemy not moving quickly enough
some Meeting Engagement maps were re-balanced.

mercoledì 17 ottobre 2012

Rilasciata prima beta patch per Alea Jacta Est

E' stata rilasciata oggi la prima beta patch per Alea Jacta Est; ecco il link:

http://ageoddl.telechargement.fr/3rdParty/Various/Patch_AJE_v1.01.rar

ed ecco il change log:

Patch content

Code:
- Corrected bug on RGD constraint MustNoBeOwnedRegion
- Correction of bug found on entering enemy territory (pirates)
- New generic weather resitance attributes

DB:
- changed the terrains, models and units to improve a bit the 'chances' of non-Romans vs Romans.
Movement will be overall slower, and deployment of light/irregular units more favored in difficult terrains.

UI :
- Fixed a display issue in Social Mode for 1024 screen resolution
- New localized buttons in MainMenu/Options

Events/Setups :
- Fixed wrong CP penalty applied to absorbed factions and to recruited generic generals (YFE and SEV scenarios)
- Corrected some mismatches between tooltip and map regarding Roman Roads (YFE and SEV scenarios)
- Legions no longer recruitable in islands
- Fixed some MTB allocation issues in Severius and Marius vs Sulla Scenarios
- Fixed the DID no FOW issue in Severus scenario
- Fixed some stack fixing issue in Severus Scenario
- Fixed End of Faction Chain of Events in Year of 4 Emperors and Severus scenarios
- Fixed some loyalty issues in Marius vs Sylla Scenario
- Fixed some stack fixing issue in Marius vs Sylla Scenario

MS87
- Lusitanians made a bit weaker
- Fixed blocked naval leaders in Lucullus odyssey
- Fixed High Priest suicide event

GMW75
- Sertorius experience reduced a bit, as well as the Iberian allies power, should balance the Hispanian situation

AJE50
- Tweak to Hispania Surrender event
- Caesar and Pompeius are more on par as overall commanders now

SPR73
- Fixed double message Varinius arrival event

YFE68
- Fixed Otho death and Hispania governor rally events

SEV193
- Fixed erroneous "new political options" messages
- Full message broadcasted when Albinus is proclaimed public enemy