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Visualizzazione post con etichetta release date. Mostra tutti i post
Visualizzazione post con etichetta release date. Mostra tutti i post

sabato 13 dicembre 2014

Rilasciato War in the West

Settimana scorsa è stato rilasciato War in the West dalla Matrix. Non proprio un gioco per tutti, sia per prezzo che per impegno da metterci. Vedrò in futuro se prenderlo.

http://www.matrixgames.com/news/1571/The.definitive.wargame.of.the.Western.Front.is.out.now!..


Crusader Kings II: Way of Life

Nuova DLC per Crusader Kings II prevista per il 16 Dicembre; Way of Life permetterà al giocatore di aggiungere nuovi elementi RPG al proprio personaggio.


Fans of Crusader Kings II will be happy to note that the expansion, Way of Life, will be launching on December 16th. The expansion contains ten different focuses and gives players more of an RPG feel to their RTS in the form of new diplomacy options and more.


Set a Focus - Give your rulers a “way of life” by assigning them a Focus that will give an immediate boost to their skills and help shape the course of their development through events and decisions – new and old. There are ten different Focuses available to your characters:

• Rulership – Be a better king!
• Business – Gold is good
• Hunting – Kill the beast!
• War – What’s yours is mine
• Family – the most important thing, right?
• Carousing - ahem
• Seduction – double ahem
• Intrigue – sneaky, sneak
• Scholarship – We love to learn
• Theology – Do it for the big guy upstairs

sabato 8 novembre 2014

Combat Mission - Black Sea in pre-ordine

Combat Mission - Black Sea è in pre-ordine da qualche giorno. La lista delle features è davvero lunga quindi probabilmente varrà i soldi chiesti (anche se temo saranno più dei soliti 50 euro). Comunque belle immagini.

http://www.battlefront.com/index.php?option=com_content&task=blogcategory&id=335&Itemid=579


sabato 11 ottobre 2014

Art of War per Europa Universalis IV disponibile del 30 Ottobre

Paradox ha annunciato che Art of War sarà disponibile dal 30 Ottobre.

Ecco l'elenco delle features:

- Revamped Papal election and curia system
- Religious leagues In totally redone Reformation structure, to encourage religious conflict
- Hundreds of new provinces and dozens of new nations throughout game history
- New revolt system that traces general unrest
- Greater flexibility in managing and sharing fleets
- The creation of client states as a new form of subject ally
- Army construction template for easy rebuilding of destroyed forces

giovedì 29 maggio 2014

To End All Wars

Su La Gazette du Wargamer trovate una preview di To End All Wars, il previsto titolo Ageod sulla Prima Guerra Mondiale; interessante l'elenco delle features, alcune riprese pari pari da World War One sempre dell'Ageod.

http://www.wargamer.fr/to-end-all-wars-ageod-revisite-la-guerre-de-14-18/
  • Setting: the game covers all of Europe, from the Western seaboard to the Volga, from 1914 to 1918. Middle-East is also in, as well as most of the rest of the world (as off-map boxes regions)
  • Game map is divided into more than 3,000 regions, with a variety of terrain, climates and development level.
  • Scenarios: 1 tutorial and 2 main scenarios of the whole war (historical start in August 1914 and open start with players choosing their own warplans).
  • Historical leaders: Over 1600 historical leaders each rated on their abilities and over 900 different types of units from infantry, to cavalry and artillery to aircrafts and battleships!
  • Production: Control your nations spending on the military, economics, research and diplomacy through a few simple-to-understand assets and production centers.
  • Regional Decision Cards: The game has an innovative card system that lets you trigger events such as Spies, surprise attacks, key trench warfare aspects, technological or tactical breakthrough and, if played wisely can affect the flow of a campaign.
  • Detailed game model includes features such as Weather, Attrition, Supply, Front Lines and Fog of War
  • Historical Events are triggered throughout the game giving the player crucial decision points. These cover anything from local uprising to foreign intervention.
  • Battlefield Tactics allow the player to make decisions that can turn the tide of battle.
  • Sieges and Naval warfare are all covered in detail in the game.
  • Technology over time the technologies available will be upgraded using both the event and cards system.
  • Chain of Command allows units to be organized in to brigades, division, corps and armies and leaders put in command of them.

mercoledì 21 maggio 2014

Rilasciato Men of War: Assault Squad 2

Per quanto il titolo sia godibile che senso ha spremere un'idea che non ha margini di miglioramento se non minimi e che non giustificano un titolo tutto nuovo?


mercoledì 14 maggio 2014

Hegemony Rome: The Rise of Caesar versione finale pronta alla fine del mese

Hegemony Rome: The Rise of Caesar che adesso è disponibile in beta su Steam, sarà rilasciato nella versione finale più avanti alla fine del mese. Ecco le features:
  • Direct from the hand of Caesar – The first two chapters of the campaign, “Migrants and Conquerors” and “The Bravest of These” follow the conquests of Julius Caesar in Gaul as he wrote them in Commentarii de Bello Gallico.
  • All new map – Explore over one million square kilometers that are seamlessly zoomable, from the Mediterranean coast to the shores of Britannia.
  • Improved graphics engine – Hegemony Rome supports 10x the terrain detail over previous installments and features a diverse and immersive landscape to explore.
  • Build an empire – The construction system allows players to build forts, walls, and bridges at thousands of sites across the map to cement Roman control over the barbarian kingdoms.
  • Promote your legions – Players can train officers to augment their unit’s skills as well as appoint governors and construct buildings to expand and improve their cities.
  • Starve your enemies – Supply camps and logistics system makes sieges and supply lines more intuitive and more important than ever.

domenica 11 maggio 2014

Rilasciato Supreme Ruler 1936

Supreme Ruler 1936 è adesso disponibile:



BattleGoat Studios is today pleased to announce the official launch of Supreme Ruler 1936. David Thompson, Lead Designer and Co-Founder of BattleGoat commented, “This is our most ambitious title to date and the scale of the game is truly immense. There are thousands of historical events that may or may not come into play depending upon the actions of the player; players need to watch their economy, diplomacy, and even weather patterns floating across the world that could turn a potential battlefield into a muddy or snowy quagmire; and when they go to battle they have access to the historical military units of WWII and much, much, more!”

With four Campaigns, six Scenarios, and three Sandbox Maps playable from almost 100 different regions, Supreme Ruler 1936brings the scope and sweep of World War II to strategy gamers. A Real-Time Geo-Political Strategy game, Supreme Ruler 1936combines resources, economy, diplomacy, and battalion-level tactical warfare.

BattleGoat Studios would like to thank everyone that supported us through Steam Early Access and helped us to make Supreme Ruler 1936 the best game possible!



Supreme Ruler 1936 is Real Time Geo-Political Strategy Game for PC (and soon Mac). Take control of a nation in the World War II era and guide it through a significant Military Campaign, or attempt one of many Set-Piece Historical Scenarios. Players can also customize their play experience with the Sandbox Mode and play as any Nation with their own preferred Victory Condition.

- Play Multiple Campaigns from either the Axis or Allied perspective.

- Take Control of any Nation in Sandbox Mode and impact the outcome of the era.

- Battle the elements! Fully integrated weather model influences battlefield outcomes.

- Challenge yourself with Historical Scenarios for a faster-paced gameplay experience.

- The butterfly effect… Influence the timeline and outcome of thousands of historical events.

- Use Diplomacy, Trade, Espionage, and Intimidation to influence the policies of other nations.

- Research new Technologies to give your nation a significant military advantage.

- Modernize your economy to support whatever social and military policies you choose.

- Sophisticated Real-Time Strategic and Tactical Control of your Military Forces.

- Detailed historically-accurate armies down to the Battalion level.

- Choose your level of control. Make all decisions or use your Cabinet Ministers to help.

- Significant graphic improvements to 3D terrain and Graphic User Interface

- Up to 16 players in Multiplayer over local network or Internet




mercoledì 26 febbraio 2014

mercoledì 15 gennaio 2014

giovedì 5 dicembre 2013

Uscito Histwar Napoleon

Histwar Napoleon è stato rilasciato oggi; ho visto i commenti sul forum e sono entusiasti, ma sulla grafica, non ho visto nulla che indicasse un cambiamento radicale nel gameplay.


giovedì 28 novembre 2013

Air Conflicts: Vietnam rilasciato

Il terzo titolo della serie Air Conflicts è uscito. Ricordo che Air Conflicts: Vietnam non è un simulatore di volo, ma un arcade, molto ben fatto, ma un arcade.




domenica 24 novembre 2013

Histwar Napoleon in prevendita

Histwar Napoleon è in pre-vendita dal 21 Novembre e in uscita il 3 dicembre.

http://www.histwargames.com/boutique/en/

Ci sono varie versioni di acquisto, comunque il prezzo varia dai 50 euro ai 290 (purtroppo per il momento sembra possibile pagare solo tramite bonifico bancario).

La domanda è "ne vale la pena"? Ho già avuto modo di parlare del gioco varie volte sul Blog e la mia personalissima conclusione è "non si sa". Ad oggi, a parte la grafica, che è migliorata tantissimo, non ho la più pallida idea se il gameplay funzionerà in modo decente\sarà migliorato oppure lo stato dell'arte è ancora Histwar1 al suo attuale livello, vale a dire ancora pieno di bachi: non c'è ancora il livello brigata\divisione e far passare un ponte sembra ancora un'impresa titanica. Non esiste una gestione sensata dei corrieri e l'ultima introdotta crea solo una massa di messaggi di feedback ingestibile.

Quindi non posso che dire a chi si fa attirare dalla grafica: aspettate e leggete i posts degli utenti che lo usano e guardate cosa dicono. Il gioco è costoso non vale i soldi per il livello attuale di Histwar 1.