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Visualizzazione post con etichetta upgrade. Mostra tutti i post

sabato 22 novembre 2014

Due patches per Combat Mission

E' stata rilasciata prima la patch 1.2 per Combat Mission Red Thunder:

http://www.battlefront.com/index.php?option=com_content&task=blogcategory&id=337&Itemid=581
  • Building entry no longer problematic for some systems
  • Infantry flamethrowers have slightly longer range
  • Troops spot immediately nearby mines better (esp. engineers)
  • Ricocheting APHE will not explode where it finally lands (the fuse is considered damaged)
  • Fixed a bug that sometimes caused buttoned-up tank crew to be suppressed by external explosions
  • Squads position their teams better along walls, fences and hedges
  • Artillery usually requires another spotting round or two before acquiring the target
  • Corrected some TacAI problems with crewmen positioning themselves around a heavy weapon
  • Improved coordination between tank hull and turret rotation
  • Better logic selecting the two men for scout teams
  • Improved long-range optics for JPz IV, Jagdpanther
  • Very heavily-laden soldiers cannot use Fast or sometimes even Quick moves
  • Mouse text for targeting: too close or out of range
  • Towed guns look better as vehicle turns
  • Improved damage modeling for external systems on tanks
  • Improved QuickBattle choices
  • Improved TCP/IP play

E poi la patch 3.11 per Combat Mission Battle for Normandy (qui vuole l'upgrade 3.0 per installarla)


- Group moves and evade commands are no longer a workaround for weight-restricted movement speed.
- M1 Garand rifle-grenadiers carry more rifle ammo.
- Minor fixes to new German vehicle models to prevent crew from poking through the armor.
- ATG bunkers have a more realistic (limited) front arc for their guns.

v3.10 GAME FEATURES
- Quick Battle TO&E options have been improved
- Mouse text for targeting: too close or out of range
- Aircraft control returned to original method (observers have control)
- Towed guns look better as vehicle turns
- Corrected some TacAI problems with crewmen positioning themselves around a heavy weapon
- Better logic selecting the two men for scout teams
- Fixed a bug that sometimes caused buttoned-up tank crew to be suppressed by external explosions
- Artillery usually requires another spotting round or two before acquiring the target
- Off-map rockets generally cost more points in quick battles
- Improved TacAI logic for placing teams along walls (this is repeated/completed in v3.11 so maybe skip mention of it here)
- Improved coordination between tank hull and turret rotation
- Improved long-range optics for JPz IV, Jagdpanther
- Very heavily-laden soldiers cannot use Fast or sometimes even Quick moves